Josef Vanzura
Hi, I'm Josef Vanzura from the Czech Republic. I'm a Python, C++, and JavaScript programmer, as well as a game developer. Feel free to contact me!
https://www.linkedin.com/in/gindar/
https://www.linkedin.com/in/gindar/
Projects
First Parsec – space shooter
Hobby project – A simple space-sim/shooter featuring non-Newtonian physics, dynamic explosions,
plasma guns, and deadly missiles. Built using a homemade C++/OpenGL engine.
http://firstparsec.com
http://firstparsec.com
Kingdom Come: Deliverance 2
I am a DevOps/Tools Engineer at Warhorse Studios.
http://kingdomcomerpg.com
http://kingdomcomerpg.com
Kingdom Come: Deliverance
I was a Technical Designer at Warhorse Studios for nearly three years.
http://kingdomcomerpg.com
http://kingdomcomerpg.com
Old projects
First-person dungeon crawler
Hobby project – A prototype of a classic dungeon with Minecraft-like elements. Built using a
homemade C++/OpenGL engine.
Material editor
This was a small experiment with node editing and code generation, resulting in a GLSL file.
(C++/OpenGL/GLFW)
Python powered dungeon crawler
This was a 2D/2.5D dungeon crawler and a valuable lesson in image processing and rendering.
BATL
Python experiment with 2D graphics and simple TCP/IP networking. Requires Python 2.7 (no plans for a
Python 3+ port).
Download: LINUX ZIP (0.3MB) WINDOWS ZIP (5MB)
Download: LINUX ZIP (0.3MB) WINDOWS ZIP (5MB)
Master of SOL
An old Python prototype. Requires Python 2 and Pygame. You’ll need to adjust the resolution in the
config.ini file.
Download: ZIP (0.5MB)
Download: ZIP (0.5MB)