Josef Vanzura


Hi, I'm Josef Vanzura from the Czech Republic. I'm a Python, C++, and JavaScript programmer, as well as a game developer. Feel free to contact me!
https://www.linkedin.com/in/gindar/

Projects

First Parsec – space shooter

Hobby project – A simple space-sim/shooter featuring non-Newtonian physics, dynamic explosions, plasma guns, and deadly missiles. Built using a homemade C++/OpenGL engine.
http://firstparsec.com

Kingdom Come: Deliverance 2

I am a DevOps/Tools Engineer at Warhorse Studios.
http://kingdomcomerpg.com

Kingdom Come: Deliverance

I was a Technical Designer at Warhorse Studios for nearly three years.
http://kingdomcomerpg.com

Old projects

First-person dungeon crawler

Hobby project – A prototype of a classic dungeon with Minecraft-like elements. Built using a homemade C++/OpenGL engine.

Material editor

This was a small experiment with node editing and code generation, resulting in a GLSL file. (C++/OpenGL/GLFW)

Python powered dungeon crawler

This was a 2D/2.5D dungeon crawler and a valuable lesson in image processing and rendering.

BATL

Python experiment with 2D graphics and simple TCP/IP networking. Requires Python 2.7 (no plans for a Python 3+ port).
Download: LINUX ZIP (0.3MB) WINDOWS ZIP (5MB)

Master of SOL

An old Python prototype. Requires Python 2 and Pygame. You’ll need to adjust the resolution in the config.ini file.
Download: ZIP (0.5MB)